AI Insights · Timothy · October 2022
Top 5 High Fantasy Games on iOS in Ireland: Q3 2022 Performance
In Q3 2022, the top high fantasy games on iOS in Ireland showed varied performance in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
In the third quarter of 2022, the top five high fantasy games on the iOS platform in Ireland exhibited diverse trends in weekly downloads, revenue, and active users. Below is a detailed look at each app's performance, based on data from Sensor Tower.
Coin Master Throughout Q3 2022, Coin Master from Moon Active saw a fairly steady weekly revenue, peaking at approximately $10.6K in the week of July 4th and maintaining around $7.2K to $9.4K for most of the quarter. Weekly downloads fluctuated, reaching a high of 541 in the week of August 22nd. Active users ranged between 3.4K and 4.3K, with a slight dip in mid-September.
Clash of Clans Clash of Clans from Supercell experienced notable peaks and troughs in revenue, with a significant high of $17.6K in early August and another peak of $14.9K at the end of June. Weekly downloads were relatively stable, averaging around 600 to 700, with a slight uptick to 755 in early August. The game's active user base was robust, maintaining over 120K users weekly, with a peak of 137K at the end of June.
Genshin Impact Genshin Impact from COGNOSPHERE PTE. LTD. saw a varied revenue trend, with a notable peak of $15K in mid-July and another high of $9.8K at the end of September. Weekly downloads showed a general upward trend, culminating in a peak of 463 in the last week of September. Active users also grew, peaking at 5.2K in the same week.
Evony Evony from TOP GAMES INC. maintained a steady revenue stream, ranging from $2.9K to $4.3K throughout the quarter. Downloads were highest in mid-July at 710 and showed a general decline towards the end of the quarter. Active users fluctuated, peaking at 2.4K in mid-July and then gradually declining to around 1.7K by the end of September.
Diablo Immortal Diablo Immortal from Blizzard Entertainment, Inc. had varied revenue, with a high of $5.1K in early August and a low of $1.4K in mid-September. Downloads saw a significant drop-off after the initial weeks, with the lowest point at just 1 download in mid-September. Active users steadily declined from 2K at the end of June to just under 1K by the end of September.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.